Learning personalisation is one of the latest trends to emerge in the L&D industry and increasingly it’s promoted alongside the use of AI and machine learning which is “set to transform learning” according to the marketing blurb. But the majority of L&D departments are still some way off embracing these technologies. We are still wrestling with the technology we already have, have no budget or appetite to add even more systems to the mix and are still working on getting the basics right. While AI and machine learning may well disrupt the industry in time, what pragmatic steps can we take now to offer each learner a personalised learning experience? Continue reading “Personalising learning – the good old way”
Over the last 18 months, working – for the first time – with experts in user experience (UX), I’ve come to truly appreciate the need to put the learner (our own end-user) at the heart of what we do in L&D. In our everyday lives, the products and services – at least those that are successful and enduring – have UX at their heart, from the design of the product, through to its packaging and how it’s delivered, be that online or through more traditional approaches. And these brands never stop refining whatever it is they do. They truly listen to the voice of their users; and when they’ve stopped listening, they’ve faltered. There is so much we can learn from them.
I’ve written before about the rise in popularity of video-based learning. Over the last few years, I’ve seen a rapid increase in the use of both professionally developed and informally produced video content. At first I was helped along by the wide availability of camcorders and flip-cams. But over the last two years in particular, the smartphone has become the video-recording tool of choice for many inside and outside of the L&D profession.
At the same time, as the concepts of social and informal learning have been adopted by organisations, the potential to grow the use of user-generated content (UGC) has arisen and excited those in L&D, keen to capture more of the knowledge retained in the heads of employees that would deliver greater value if more widely shared.
But motivating employees to create content is seen as a challenge that might hinder the use of UGC. If employees see this as a daunting prospect, then all the potential advantages will be lost. What can we do to realise our ambitions here and what are the implications for learning design and quality? Continue reading “Creating Bite-size User-generated Video that Delivers Results: Your 60 Seconds Start Now”
In the “old days”, e-learning was often regarded as training for the masses, rather than for the most senior personnel in an organisation. Maybe, to be fair, that should be “old-style” e-learning, for as the approach has evolved into what we know today as “digital learning”, I don’t believe we can restrict technology-based learning to just a certain part of the business. But as executive and senior leadership development programmes have often been limited to a largely face-to-face experience, how should we utilise digital learning options within them? Continue reading “Using Digital Learning for Executive Development”
When all the chatter first started about the then forthcoming Apple Watch, my mind immediately turned to how wearable devices could be “next big thing” in digital learning. I started to visualise scenarios of engineers, perched high in precarious places, looking to their wrist for helpful instructions about what they should do next. Then one of my technology partners reminded me that you needed to have your iPhone nearby and that it wouldn’t really offer much without that connected device. A valid point. In your average scenario, if having to choose between the tiny watch screen and the larger one on my smartphone, most people would realistically choose the latter. So I stopped thinking about wearables.