Using 360° Video Virtual Reality to Support Behavioural Skills Training

dreamstime_xs_69476111Over the last seven months, as I’ve researched the use of virtual reality (VR) to support learning and explored its potential with numerous L&D professionals, it’s been really encouraging to see the focus expand from subject areas such as health and safety and employee on-boarding (always a sound starting point) to how VR could be used to support behavioural change programmes.

In part this stems from the power of VR to deliver the concept of “presence”, which – in fact – I maintain should be one of the primary drivers for choosing a VR option.

“Presence” is the sense of becoming someone else, being somewhere else, or interacting with something that’s not actually there.

It’s also down to the fact that the use of 360° video – one of the most straightforward means of getting started with VR – offers a lot of scope to deliver an appropriate immersive experience to support this type of training. Continue reading “Using 360° Video Virtual Reality to Support Behavioural Skills Training”

Using 360° Video Virtual Reality to Support Behavioural Skills Training

Adding VR to your learning blends

dreamstime_xs_67548356In the survey my organisation ran earlier this year, over half of those companies responding said that virtual reality was the next learning technology they wanted to explore.  The research also pointed to L&D teams needing to up-skill their own knowledge about VR, to examine how they might overcome some of the challenges and to find the right place for it within their learning interventions.

One of characteristics of VR is that sessions should be short – say up to 5 minutes at any one time – and this provides L&D professionals with an ideal opportunity to introduce VR into the mix sooner, as part of a blended offering.  It’s very understandable that a large-scale, high-end VR project is not something that you undertake lightly, but starting with something short and simple – and with a large audience appeal – makes perfect sense and is a great way to get started. Continue reading “Adding VR to your learning blends”

Adding VR to your learning blends