Getting started using augmented reality for learning

dreamstime_xs_79024992With all the interest I’m seeing in the use of VR for learning, it’s sometimes easy to forget its poorer cousin – augmented reality.  The topic of AR tends to pop up towards the very end of the conversation, yet its potential as a learning tool is underestimated.  In fact AR is relatively simple to develop – well within the skill set of most of us – and can deliver very valuable learning opportunities. Continue reading “Getting started using augmented reality for learning”

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Getting started using augmented reality for learning

Adding VR to your learning blends

dreamstime_xs_67548356In the survey my organisation ran earlier this year, over half of those companies responding said that virtual reality was the next learning technology they wanted to explore.  The research also pointed to L&D teams needing to up-skill their own knowledge about VR, to examine how they might overcome some of the challenges and to find the right place for it within their learning interventions.

One of characteristics of VR is that sessions should be short – say up to 5 minutes at any one time – and this provides L&D professionals with an ideal opportunity to introduce VR into the mix sooner, as part of a blended offering.  It’s very understandable that a large-scale, high-end VR project is not something that you undertake lightly, but starting with something short and simple – and with a large audience appeal – makes perfect sense and is a great way to get started. Continue reading “Adding VR to your learning blends”

Adding VR to your learning blends